Decompile Adobe Director Exe
For other uses, see. Small Web Format (SWF).swf application/vnd.adobe.flash-movie CWS, FWS or ZWS Developed by, later taken over by and Type of format animation Shockwave Flash, later called Macromedia Shockwave Flash then Adobe Flash. SWF ( ) is an abbreviation for small web format, an used for, and. Originating with, then transferred to, and then coming under the control of, SWF files can contain or of varying degrees of interactivity and function. They may also occur in programs, commonly, using. Programmers can generate SWF files from within several Adobe products, including, (an ), (the replacement for Adobe Flash as of Feb.
Flash Decompiler - Eltima SWF to FLA Converter 2.6 (Shareware) by ELTIMA Software GmbH. Flash Decompiler. Sothink SWF Decompiler is a world. Tool to catch, decompile, and extract Shockwave Flash movies, especially. Using Sothink SWF. Shockwave Player displays Web. By Adobe Director. The original naming of SWF came out of Macromedia's desire to capitalize on the well-known Macromedia Shockwave brand; Macromedia Director produced Shockwave files for the end user, so the files created by their newer Flash product tried to capitalize on the already established brand. As Flash became more popular.
2016), and, as well as through MXMLC, a command-line application compiler which forms part of the freely-available. Although Adobe can generate SWF format files through its 'export' function, it cannot open or edit them. Other than using Adobe products, one can build SWFs with, the open-source and the suite. Various other third-party programs can also produce files in this format, such as, and. The term 'SWF' has originated as an abbreviation for ShockWave Flash. This usage was changed [ ] to the Small Web Format to eliminate confusion with a different technology,, from which SWF derived. There is no official resolution to the acronym 'SWF' by Adobe.
Contents • • • • • • • • • History [ ] The small company originally defined the file format with one primary objective: to create small files for displaying entertaining animations. The idea involved a format which player software could run on any system and which would work with slower network connections.
FutureWave released in May 1996. In December 1996 Macromedia acquired FutureWave and FutureSplash Animator became 1.0. The original naming of SWF came out of Macromedia's desire to capitalize on the well-known brand; produced Shockwave files for the end user, so the files created by their newer Flash product tried to capitalize on the already established brand. As Flash became more popular than Shockwave itself, this branding decision became more of a liability, so the format started to be referred to as simply SWF. Adobe acquired Macromedia in 2005. On May 1, 2008, Adobe dropped its licensing restrictions on the SWF format specifications, as part of the. However,, a member of the development team, has pointed to some parts of the Flash format which remain closed.
On July 1, 2008, Adobe released code to Google and Yahoo, which allowed their search engines to crawl and index SWF files. Description [ ] The main graphical primitive in SWF is the path, which is a chain of segments of primitive types, ranging from lines to. Additional primitives like rectangles, ellipses, and even text can be built from these. The graphical elements in SWF are thus fairly similar to and. SWF also uses and allows naming and reusing previously defined components.
The binary stream format SWF uses is fairly similar to atoms, with a tag, length and payload—an organization that makes it very easy for (older) players to skip contents they don't support. Originally limited to presenting vector-based objects and images in a simple sequential manner, the format in its later versions allows audio (since Flash 3) and video (since Flash 6). Adobe introduced a new, low-level 3D API in version 11 of the Flash Player. Initially codenamed, the official name given to this API was ultimately. It was intended to be an equivalent of or.: 9 In Stage3D are expressed in a low-level language called (AGAL).: 57 Adoption [ ] Adobe makes available, such as and, to play SWF files in on many desktop operating systems, including,, and on the and ( only).
Has started developing a SWF player called under the (GPL). Despite being a declared high-priority GNU project, funding for Gnash was fairly limited. Another player is the -licensed. Is a continuation of Gnash supporting more recent SWF versions. Adobe has incorporated SWF playback and authoring in other product and technologies of theirs, including in, which renders more complex documents. SWF can also be embedded in files; these are viewable with 9 or later. CS6 can also produce some limited forms of SWF animations directly.
Sony consoles can play limited SWF files in Sony's web browser, beginning with firmware version 2.71. Both the and the consoles can run SWF files through their Internet browsers.
GFx is a commercial alternative SWF player that features full using the and has high conformance up to Flash 8 and AS2. Scaleform GFx is licensed as a solution and used by many PC and console 3D games for user interfaces,,, and video playback. [ ] The newer 3D features of SWF have been seen as an alternative to, with a spurt of 3D engines like,, Sandy 3D, and Alternativa 3D targeting 3D SWF.
Although some of these projects started around 2005, until Flash Player 10 however they had no support of acceleration, and even in that version of the Flash Player, shaders could be used for same materials, but vertex information still had to be processed on the CPU (using etc.) After version 11 of the Flash Player added the new Stage3D low-level API, some but not all of these projects migrated to the new API. One that did migrate was Away3D, version 4. Based on an independent study conducted by Millward Brown and published by Adobe, in 2010, over 99% of desktop web browsers in the 'mature markets' (defined as United States, Canada, United Kingdom, France, Germany, Japan, Australia, and New Zealand) had a SWF plugin installed, with around 90% having the latest version of the Flash Player. Published specifications [ ] Adobe makes available a partial specification of SWF, most recently updated in January 2013 to reflect changes in SWF version 19. SWF versions have been decoupled from Flash player versions after Flash 10. Afterwards the version number of the SWF progressed rapidly; SWF version 19 corresponds to the new features added in Flash Player 11.6. Flash Player 14 uses SWF version 25.
In 2008, the specifications document was criticized by, the lead developer of the project, as missing 'huge amounts' of information needed to completely implement SWF, omitting specifications for and. The specification was released publicly in June 2009.
[ ] The Sorenson Spark codec is not Adobe's property. Licensing [ ] Until May 1, 2008, implementing software that plays SWF was disallowed by the specification's license.
On that date, as part of its Open Screen Project, Adobe dropped all such restrictions on the SWF and formats. Implementing software which creates SWF files has always been permitted, on the condition that the resulting files 'error free in the latest publicly available version of Adobe Flash Player.' Related file formats and extensions [ ] Other formats related to SWF authoring in the Adobe tool chain remain without a public specification. One example is FLA, which is the editable version of SWF used by Adobe's Flash, but not by other Adobe tools that can also output SWF, albeit with fewer features.
Extension Explanation.swf.swf files are completed, compiled and published files that cannot be edited with Adobe Flash. However, several non-Adobe '.swf ' exist (like that of Sothink) to convert SWF back to the FLA format, or to the more recent format.
Attempting to import.swf files using Flash allows it to retrieve some assets from the.swf, but not all.. FXG is a unified xml file format being developed by for, Flash, and other applications..fla.fla files contain source material for the Flash application. Flash authoring software can edit FLA files and compile them into.swf files. The Flash source file format is currently a binary file format based on the.
In Flash Pro CS5, the fla file format is a zip container of an XML-based project structure..xfl.xfl files are XML-based project files that are equivalent to the binary.fla format. Flash authoring software uses XFL as an exchange format in Flash CS4. It imports XFL files that are exported from InDesign and AfterEffects. In Flash Pro CS5, the xfl file is a key file which opens the 'uncompressed FLA' file, which is a hierarchy of folders containing XML and binary files...as files contain ActionScript in simple source files.
FLA files can also contain Actionscript code directly, but separate external.as files often emerge for structural reasons, or to expose the code to versioning applications..mxml files are used in conjunction with ActionScript files (and.css files), and offer a markup-language-style syntax (like HTML) for designing the GUI in Flex. Each MXML file creates a new class that extends the class of the root tag, and adds the nested tags as children (if they are descendants of UIComponent) or members of the class..swd.swd files are temporary debugging files used during Flash development. Once finished developing a Flash project these files are not needed and can be removed..asc.asc files contain Server-Side ActionScript, which is used to develop efficient and flexible client-server Macromedia Flash Communication Server MX applications..abc.abc files contain actionscript bytecode used by the Actionscript Virtual Machine AVM (Flash 8 and prior), and AVM2 (Flash 9 or later)...amf files containing Action Message commands for transacting with a...flv files are Flash video files, as created by Adobe Flash,,,. The audio and video data within FLV files are encoded in the same way as they are within SWF files..f4v.f4v files are similar to iTunes M4V files which are based on and can be played back by Flash Player 9 Update 3 and above. F4V file format is second container format for Flash video and it differs from FLV file format. It is based on the..f4p.f4p files are an Adobe suffix for media encrypted with the Adobe Access scheme which is based on the same protection scheme that their RTMP protocol uses..f4a.f4a files are an Adobe suffix for iTunes M4A files that contain only audio streams..f4b.f4b files are an Adobe suffix for iTunes M4B files..f4m.f4m files are XML manifest files. Containing FLV onMetaData headers for an Adobe version of bit rate control..f4f.f4f files are MP4 atom-ized fragmented files.
Containing..swc files are used for distributing components; they contain a compiled clip, the component's ActionScript class file, and other files that describe the component..jsfl.jsfl files are used to add functionality in the Flash Authoring environment; they contain JavaScript code and access the Flash JavaScript API..swt.swt files are 'templatized' forms of.swf files, used by Macromedia Generator.flp.flp files are XML files used to reference all the document files contained in a Flash Project. Flash Projects allow the user to group multiple, related files together to assist in Flash project organization, compilation and build..spl.spl files are documents..aso.aso files are cache files used during Flash development, containing compiled ActionScript byte code. An ASO file is recreated when a change in its corresponding class files is detected. Occasionally the Flash IDE does not recognize that a recompile is necessary, and these cache files must be deleted manually. They are located in%USERPROFILE% Local Settings Application Data Macromedia Flash8 en Configuration Classes aso on Win32 / Flash8..sol.sol files are created by to hold (data stored on the system running the Flash player). See also [ ] Adobe Flash • • •, the runtime that executes and plays back Flash movies. •, a lightweight version of Flash Player for devices that lack the resources to run regular Flash movies.
• • •, the text-rendering engine used in version 8 onwards. • •, a JavaScript library used to embed Flash content into webpages. Other • • can record and play swf files • • • • • References [ ]. Retrieved 2012-02-26. Retrieved 2013-02-17. Adobe Systems. Retrieved 2011-03-10.
• • ^ Mark Schaeffer (2007).. Adobe Press.. Retrieved 2013-11-02. • Jennifer Niederst (2001). O'Reilly Media, Inc. Retrieved 2016-09-15. Missing or empty title= () •.
Adobe Systems. Archived from on 2008-01-25. Retrieved 2008-01-21. Archived from on 2008-09-28.
Retrieved 2008-11-29. Concolato and J. Workshop and Exhibition on MPEG-4, WEPM. • ^ Christer Kaitila (2011). Adobe Flash 11 Stage3D (Molehill) Game Programming Beginner's Guide.
Packt Publishing Ltd.. • • ^ Willis, Nathan..
Retrieved 13 June 2014. • • Christopher Smith; AGI Creative Team (2012).. John Wiley & Sons.
Archived from on 2008-02-23. • Eric Lempel.. Retrieved 2009-03-12. • ^ Cheridan Kerr; Jonathan Keats (2009)..
• Michael Lively (2010). Professional Papervision3D.
John Wiley & Sons.. • Paul Tondeur; Jeff Winder (2009). Papervision3d Essentials: Create Interactive Papervision3D Applications with Stunning Effects and Powerful Animals. Packt Publishing Ltd.. • Matthew Casperson (2011).
Away3D 3.6 Essentials. Packt Publishing Ltd.. • Michael Ivanov (2011). Away3D 3.6 Cookbook. Packt Publishing Ltd.. • Doug McCune; Deepa Subramaniam (2009).. John Wiley & Sons.
• ^ Remi Arnaud (2011). '3D in a Web Browser'. In Eric Lengyel.. Archived from on August 27, 2010.
Retrieved 2010-09-10. Adobe Systems. Archived from on 2007-12-22. Retrieved 2008-01-05.
You may not use the Specification in any way to create or develop a runtime, client, player, executable or other program that reads or renders SWF files. Adobe Systems.
Retrieved 2008-05-01. Adobe Systems. Archived from on January 15, 2008. Retrieved 2008-01-21. • Richard Harrington; Marcus Geduld (2009).. • Brimelow, Lee (25 April 2008).. The Flash Blog..
Retrieved 28 October 2010. • Shashank Tiwari; Elad Elrom; Charlie Schulze (2010).. Retrieved on 2010-11-09.
• Adobe Systems Incorporated (November 2008). Adobe Systems Incorporated. Retrieved 2009-08-03. Archived from on 2010-07-06. Retrieved 2010-12-04.
External links [ ] • • (Version 19) • — a disassembler of sorts •.
Is the best out there for this, but it costs a bit: SWF Decompiler Features Decompile SWF to FLA. Decompile SWF to FLEX project, and get MXML file and other project files.
Decompile the standard EXE made by Adobe Flash to FLA format. Support Flash 6, Flash MX 2004 (V7), Flash 8, Flash CS3 (V9) and Flash CS4 (V10). Compatible with ActionScript 2 and ActionScript 3. Export SWF to FLA/SWF to FLEX projects, and extract resources in batch mode. Support exporting the resources to SWF or FLA format. Extract element into various formats, including shapes, sounds, images, sprites, fonts, texts, ActionScript, etc. Export ActionScript file in AS, BIN or HTML format.
Export the video file in FLV format from Flash movie. Multi-Language interface is available, English, German and traditional Chinese included. A free alternative is. • - SWF manipulation and generation utilities You can install SWFTools distribution (which has also a command line program), and use, that can decompile flash files.
On OSX, install via: brew install swftools. This will install tools such as: as3compile, font2swf, jpeg2swf, pdf2swf, png2swf, swfbbox, swfc, swfcombine, swfdump, swfextract, swfrender, swfstrings, wav2swf. Swfextracts allows to extract swf movieclips and objects out of swf files. • () - JPEXS Free Flash Decompiler Opensource flash SWF decompiler and editor. Extract resources, convert SWF to FLA, edit ActionScript, replace images, sounds, texts or fonts. Various output formats available. Kagan Cooperative Learning Timer Toolsd.
Works with Java on Windows, Linux or MacOS.