Turtle Beach Santa Cruz Vista Drivers Download

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Keyboard Microsoft Wireless 2000 Mouse Microsoft wireless PSU EVGA Supernova 750G2 Case BeQuiet Silent Base 600 Cooling Deepcool Captain 120EX Hard Drives 1 TB Samsung 850 EVO SSD for Win 10 3 TB drive for backup Internet Speed 100 MB/sec (Cable) Antivirus Microsoft Defender and Malwarebytes Browser Edge/Firefox Other Info Sonar Platinum Recording Software but migrating to Studio One 3 with MOTU 896Mk3 Hybrid recording interface, Frontier Tranzport wireless control unit, Behringer X-Touch Control Surface. Five USB connected optical drives for CD Audio production using Nero BurningROM. Keyboard Microsoft Wireless 2000 Mouse Microsoft wireless PSU EVGA Supernova 750G2 Case BeQuiet Silent Base 600 Cooling Deepcool Captain 120EX Hard Drives 1 TB Samsung 850 EVO SSD for Win 10 3 TB drive for backup Internet Speed 100 MB/sec (Cable) Antivirus Microsoft Defender and Malwarebytes Browser Edge/Firefox Other Info Sonar Platinum Recording Software but migrating to Studio One 3 with MOTU 896Mk3 Hybrid recording interface, Frontier Tranzport wireless control unit, Behringer X-Touch Control Surface.

Five USB connected optical drives for CD Audio production using Nero BurningROM. I got the Turtle Beach Santa Cruz working fine under Windows Vista 32-bit, including the gameport.

The process is similar for Win 7. For the audio part, I used the stock WDM drivers available from the Turtle Beach site.

(This supports playback, but for recording through line inputs etc. It may not work). Enabling the gaming port was more difficult.

Download Turtle Beach Santa Cruz. OS support: Windows (all). Category: Audio and Multimedia. QuickFacts UNITED STATES. QuickFacts provides statistics for all states and counties, and for cities and towns with a population of 5,000 or more.

But I discovered there are customized drivers posted at a Chinese website:- The one you want is 'Game port for SantaCruzCS4630'. They also have Vista/Win 7 compatible audio drivers which may offer advantages over WDM - perhaps it's the same package as the DriversGuru link mentioned in an earlier post. Actually the download links at that Chinese page were broken but with help from a user of another forum I managed to get a hold of the missing gameport driver. So once installed the gaming port shows up in device manager:- Now you can hookup a joystick to the game port. However you still need to add an extra control panel to enable recognition of the joystick, since the default 'Game Controllers' in Vista only supports USB gaming devices. Just grab the Gameport Support Pack for Vista/Win 7 at the following page:- After unpacking, go to the folder 'ControlPanel', right-click on the Install.INF file and select 'Install'. This adds a 'Gameport Controllers' control panel (see below).

Open it, choose the style of joystick to add, then calibrate it. Working fine with my old Quickshot PC/Apple II joystick, perfect for playing old Apple II games through an emulator! For Win 7 the setup process will be a little more involved but just follow the instructions enclosed in the archive. The end result will be the same. (Others have also reported success using the gameport for MIDI which I haven't tested).

Similar help and support threads Thread Forum Hopefully I'm in the right place. I'm trying to use my Turtle Beach Ear Force PX4 headset through Bluetooth to voice chat through Discord.

However, in following the steps from their support site where it says, 'On the Recording tab, right-click your Bluetooth device, and choose 'Set as Default. Sound & Audio Hey, sorry if I posted this in the wrong category So I bought the cable for the Turtle Beach x31 headset so I could use it for my PC.

Well the mic works but I cant hear anything through the headset. I'm not sure how to fix it so now I'm here. Edit: I tried plugging in. Sound & Audio Hey, yesterday i bought a new turtle beach PLa headset for a PS3, but on the back it said that they are PC compatible. When i plugged them in, they worked fine for the first night, but the next morning, my computer doesnt detect the headset being plugged into the usb port, I've updated, and re.

Hardware & Devices Like I said I have a Montego DDL, everything worked fine on XP with of course the corresponding XP drivers, however now using Seven with Vista drivers I'm having difficulties with my surround speakers. I can't get the surround speakers to do anything using windows media 12; however i've never been. Sound & Audio I installed the Turtle Beach Audio Advantage SRM external USB sound card and as soon as it re-booted back, it crashed the system. I used the Vista drivers from the site. I disabled onboard drivers in safe mode and it crashed as well. No Windows 7 drivers available from TB at this time.

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Tetrium wrote:SB Live! Did have drivers for XP I thought? I thought it was Vista that didn't support Live! Anymore (not sure about this though, maybe it was just discontinued support for EAX or something?).

I do know there were some OEM Live!s which were more troublesome to get the right driver, but I don't know anything about your particular card, except that I'm not sure yours is a SB or that it even uses a Creative Labs chip? What's the model number? No, the Turtle Beach Santa Cruz did not use a Creative Labs chip.

I do know it was based off of a Crystal chip: I've already read all I could find on the internet about it. I was just hoping someone on here had some real-world experience with the card that might be able to share some details and experiences that one doesn't find on Wikipedia or in reviews by random Joes. You're absolutely right about the Live! It's my memory that failed me. I knew support and drivers ended at a major OS break. I thought it was XP, but it was Vista as you say.

At the time it was reviewed positively by tech savvy users. It contains the Crystal/Cirrus Logic CS4630 controller and two DACs; Yes two separate DACs, and both are 20-bit.

I used this card for a while in a Windows 2000 System, where it worked well. The mean reasons to use it there were its solid Windows 2000 driver and the Waveblaster header for Midi Daughterboards. SB Pro emulation for DOS is very basic. In hindsight I would need to re-review all my PCI sound cards in relation to forced resampling: (Personally: Modern integrated audio + USB midi adapters + Emulation Software have made me lose interest in PCI sound cards.

So my knowledge is rusty on this subject). I have a Santa Cruz, and used it at various times in PCs with Windows 98 SE (Pentium 3) and Windows 2000 (Pentium 4) for quite some time. Not a bad sound card overall, I would say it's more for music listening than gaming; as gerwin said DOS sound (via TSR) is pretty basic - no hardware MIDI or CD audio, no mixer utility, OPL3 emulation is not very good, DOS games have a tendency to crash/freeze unexpectedly. In Windows games it has issues with either VXD (sound delays, skipping, stuttering) or WDM (missing samples, inconsistent volume/framerates) drivers, most likely buffering/resampling problems.

They are also a PITA to install/remove. Still, it's one of the few PCI cards with a wavetable header, and it does work very well in Windows. Here it is with my TB Cancun FX MIDI DB. Music playback is excellent with either digital audio (MP3, FLAC), MIDI, or tracker (MOD, S3M, XM, IT) files; very low noise floor and full range with either good speakers or headphones. Would I use it again? Probably, if I want to build a retro PC with a PCI only board for music playback; that's where it excels.

For gaming I would frankly go with an SB Live! Or Aureal Vortex, they're better suited than the Santa Cruz. JayCeeBee64 wrote:Would I use it again? Probably, if I want to build a retro PC with a PCI only board for music playback; that's where it excels. For gaming I would frankly go with an SB Live!

Or Aureal Vortex, they're better suited than the Santa Cruz. Awesome, that was going to be my next question. I was wondering which would be a better choice in a Windows XP gaming machine--the Santa Cruz or the SBLive! This PC will mostly be for playing GOG games. Would there be any difference between the Santa Cruz and Live!

For GOG games that offer General MIDI? I know DOS Box can support General MIDI when their DOS games offer that as an option. I'm talking just the card--no wavetable add-on.

I have one as well. It's quirky but can sound nice because Sensaura is a solid 3D audio solution. But if you want EAX to work properly you should go Creative. If you want to play games, these are my suggestions. XP- Audigy or XFi 9x- Live, Audigy or Vortex 2 DOS- probably an ISA SB16.

Live can work on Vista and later but not with more than 2GB RAM because of some limitation with the driver. Alchemy doesn't support it on a hardware level though so no DS3D/EAX.

This is because Live does not have OpenAL support. I think you could use Alchemy Universal and have software Alchemy however.

Tajima Serial Connection Vs Parallel. Live, Audigy and XFi are more capable MIDI cards than the competition, because of soundfont support and full featured hardware synthesizer(s). In DOS however you do not use the hardware synth and can not use soundfonts.

A software synthesizer is used and it stinks. These cards are also no good for FM synthesis. This does not apply to DOSBox which does its own FM synthesis and uses Windows MIDI output. Moderator Posts: 6919 Joined: 2002-7-22 @ 21:24 Location: WI, USA.

JayCeeBee64 wrote:Would I use it again? Probably, if I want to build a retro PC with a PCI only board for music playback; that's where it excels. For gaming I would frankly go with an SB Live! Or Aureal Vortex, they're better suited than the Santa Cruz. Awesome, that was going to be my next question. I was wondering which would be a better choice in a Windows XP gaming machine--the Santa Cruz or the SBLive!

This PC will mostly be for playing GOG games. Would there be any difference between the Santa Cruz and Live! For GOG games that offer General MIDI?

I know DOS Box can support General MIDI when their DOS games offer that as an option. I'm talking just the card--no wavetable add-on. I would still go with the SB Live!, it's just better overall for gaming; the Santa Cruz does have a soft synth (DLS based) but it pales in comparison with the soundfonts SB Live! Also, since you'll be using Windows XP you have to install WDM drivers - and the issues I mentioned before with the Santa Cruz (missing sounds, inconsistent framerates) could show up without warning in GOG games. It took me forever to get one of these cards, but it's now my second favorite PCI soundcard especially for 3D audio (First place goes to the Vortex2 of course), and while I haven't run into any issues with mine so far, it doesn't mean you wont and that others haven't, so your mileage may vary. The OPL3 emulation for dos gaming is pretty awful and I would avoid using it for such, there are loads of wrong/missing notes and just sounds wrong.

It offers full DSP acceleration for Sensaura 3D which is my second favorite behind A3D 2.0, and it's compatibility with DS3D, A3D1/2 and EAX2 games makes for a good all-rounder where 3D audio is concerned. There are some modified drivers for it which work well under Win7-32bit, but like the Vortex2 there are no 64-bit OS drivers, but at least it has full XP support unlike the Vortex2 which only ever worked correctly under Win98. I love it for 3D audio and gaming in general. However it's been ages since I've heard the Live! So I can't offer a fair comparison, but I do have this Audigy4 here in hand and it blows monkey chunks on my system with major popping and clicking during games.

The Aureal Vortex2 (which I am now becoming rather an expert on thanks to my reverse engineering efforts) is a real monster of a chip for 3D audio, it greatly suffers from a lack of driver and API support for anything other than Win98 and even then it's a bit dodgy. (Stick to the 2041 drivers) It has some decent OPl3 dos support which sounds much better than the Santa Cruz's.

The HRTF 3D positional audio in A3D 2.0 games is fairly second to none and some of the best you'll hear. Realtime Wavetracing Reverb and Occlusions is a shining feature of A3D 2.0, however the parameters are not often adjusted properly in games and is subjective whether it improves your gaming experience or not. I would recommend the Santa Cruz just for the experience of Sensaura 3D under XP. I speak of ms-dos OPl3 playback, but I would assume it sounds the same using the 98 SBFM playback output. I think DosBox can also use the card if available for OPl3 mode but I don't use it all too often so I can't say for sure. Sensaura 3D just works on any DS3D, EAX 1/2, A3D 1/2 games automatically.

Like if you were playing Half-Life 1 you would enable EAX and A3D mode in the options (older versions only) and Sensaura would kick in and give great 3D audio. Likewise in other games. I did notice there were some versions of the Audio3D.dll wrapper which worked better than the other versions for A3D games though.

Not sure where I stuck it.otherwise I would link it here [edit]Ah found it, this set works better for all A3D 1/2 games. That's why I love my Game Theater 64 (Isa sound card).

-Works under ms-dos, with a good opl3 emulation. -over Windows, it uses the esfm that isn't the same as opl3, but any dos games can use the 'real' opl3 so I'm fine. -build in 4mb wavetable, and ca be expanded to 16mb -5.1 (tbh I never used this) -Windows 3.11 DOS XP Drivers (Well, the 2000 drivers Works just fine with XP) On the time, I actually didn't searched for this card, I just wanted a sound card, and that one looked like the weirder one (also the biggest one, with one more inch it could be a full sized isa board D:) at least, it sounds great in midi,opl3 and even under Windows *__* Member Posts: 293 Joined: 2013-8-13 @ 23:46. I took some sound recordings of the MIDI in X-Wing Collector's CD on the Santa Cruz before pulling it and putting the SBLive! Honestly, the MIDI sounds better than even with an 8MB soundfont on the SBLive! If there's interest, I can post them.

They are in.wav format. Can I just attach them to posts here? Or are they too big? They are roughly 2MB per file. Software is much more robust though, and compatibility seems a bit better than with the Santa Cruz.

Since this is in a GOG machine, chances are there will end up being a few games I play on here that take advantage of General MIDI, so I'm considering putting the Santa Cruz back in. Decisions, decisions.